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Adobe Flash Animation Training

Adobe Flash Projects

Flash Animation Every designer secretly aspires to be an animator. Using Adobe Flash you can fulfill this wish! Once you've mastered the basics in Flash, it's time to study animation. Though the focus of this class is on character animation, the techniques you'll learn can enhance any Flash design project.

Studying with master animator Chris Georgenes, you can learn how to create animations using Adobe Flash. Using basic frame-by-frame techniques and tweening, you'll learn how to draw and animate simple characters, adding motion, drama, and expression. In just six online lessons, you will storyboard and animate a 30-second sequence with a soundtrack, and bring your character to life!

Class Projects and Objectives:

This online class is packed with projects and tips.  Students can expect to: 

  • Review Flash's drawing tools and explore how they are used for character animation.
  • Learn how and why to use Symbols effectively in character design.
  • Learn how animators use the Flash Timeline and Onion Skin features.
  • Learn what makes a good character design for animation.
  • Sketch and design a character in Flash or on paper, importing it into Flash if necessary.
  • Use the Onion Skin feature and drawing tools to create a clean character sketch in Flash.
  • Demonstrate an understanding of Flash's drawing tools and the Timeline in preparing a character.
  • Fine tune characters using the Onion Skin feature and convert each body part to a Graphic symbol on its own layer.
  • Learn to create various eye expressions for a character.
  • Learn two methods for changing facial features.
  • Learn the mouth shapes that correspond to vocal sounds, and how to work with them.
  • Explore the use of hinged body parts and the edit center feature.
  • Get a refresher on techniques for motion tweening.
  • Create a series of eye expressions for a character.
  • Draw a complete set of mouth shapes used in a talking cycle.
  • Use onion skinning to draw eye and mouth shapes with the following expressions (neutral, surprised, sad, angry, sleepy, and blink) and animate them.
  • Explore when to use motion tweens in a character animation, and when not.
  • Learn to simulate 3D in a 2D environment.
  • Learn about the drawing changes needed for a convincing "2.5D" animation.
  • Learn to create a frame-by-frame walkcycle.
  • Learn to nest a walkcycle to be used with a motion tween.
  • Use a "2.5D" effect to create a head turn for a character.
  • Employ motion tweens and easing to animate the head turn.
  • Create a walkcycle for the character.
  • Nest the walkcycle and motion tween it to "walk" across the stage.
  • Learn to apply two different types of blur effects that fool the eye.
  • Learn how selective animation is used to smooth motion.
  • Explore uses of foreground and background speed lines.
  • Learn to create squash and stretch effects for added realism.
  • Apply one of two blurring effects to an object in a scene.
  • Use selective animation in a scene.
  • Incorporate speed lines with motion of an object.
  • Learn about the components of a storyline and watch a sample cartoon story.
  • Learn how a storyboard and animatic are created to prepare a movie.
  • Learn tips and techniques for navigating the animatic and movie.
  • Explore types of "camera" shots, pacing, panning, and tempo.
  • Learn methods of incorporating audio into an animatic and movie.
  • Develop a story based on a supplied soundtrack and write a brief description of it.
  • Create an animatic including the soundtrack and sketches of the action.
  • Address different types of camera shots and panning and/or zooming as needed to tell an animated story.
  • Learn to take a movie from the animatic to the final version.
  • Explore several methods of making characters interact with backgrounds and props.
  • Learn to make a character jump.
  • Animate final artwork using an animatic as a guide.
  • Sync animation to a soundtrack for a seamless movie.

Class Instructor Bio:

Chris Georgenes has been using Flash since version 3, when Flash was primarily considered an animation tool. His background is art, and he is self-taught as an animator. Chris spent six years as Director of Creative Development for Soup2nuts (a division of Scholastic,) and art-directed many animated TV shows including Home Movies (Cartoon Network). Chris is currently a full-time freelance artist, animator and all-around designer for the Web, digital media, and television. His clients include Pileated Pictures, Lucas Arts, Universal Records, Plot Developers, AOL and more. He also maintains www.mudbubble.com as his online portfolio. Chris is a member of Team Adobe.

LEFT: Animation from Flash Animation with Chris Georgenes
Click "Play" above to see some of Chris Georgenes’ animation magic that you learn in this class.

Prerequisites:
  • Own and have basic experience with Adobe Flash MX or MX 2004. Digital drawing tablet (such as Wacom Tablet) recommended but not required.
 
 
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